All Prompts

1. Holly Laden Letter (2020)

Category: Event Quests
Ends: 31 December 2022, 23:59:59 EST (4 weeks from now)

A strange message has arrived by post addressed to you.

Details

This quest chain must be done in order completely the first time, then can be done in whatever order you like! Be sure to link your previously approved submissions on your first time through for the second and third quest!

A strange message has arrived by post addressed to you. Upon opening it, in scribbled yet elegant cursive is the following message:

Happy tidings to you my darling resident of Bellacoste! I uh, have something important to ask of you. The heavy snow and harsh weather has made it particularly difficult to see in the evenings. Looking down from my workshop I can hardly see the lights of your adorable homes anymore! I need to ask a favor of you. In the coming days, please help me rally your friends and neighbors so that my travels are well lit at night even in the heaviest of snowfall! I have extra special gifts for my very best helpers!

It seems St. Veti will need your help. How will your character prepare and rally their friends and neighbors to help with Veti’s annual flight?

Potential NPCs: St. Veti

Drawing Requirements: Minimum 1 fullbody and basic bg. Draw additional characters, pippets, or backgrounds for bonus coins!
Writing Requirements: 750 words of your character receiving this strange letter and employing the help of anylon they know to keep the night bright even in harrowing weather! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.
Rewards: 10c + a winter goodie!

This quest is part of the 2020 December Event.

Rewards

Reward Amount
Coins 10
Holiday Gift Box 1

Unlocks

2. In the Darkest Hour (2020)

Category: Event Quests
Ends: 31 December 2022, 23:59:59 EST (4 weeks from now)

Oh? Another letter has found its way to you, this time not escorted by a courier...

Details

You must complete A Holly Laden Letter first if this is your first time doing this quest chain!

Oh? Another letter has found its way to you, this time not escorted by a courier...

Forgive me for my short notice but high up on my perch I see something terrible brewing in the distance. Everylon’s efforts to keep Bellacoste visible truly warm me, but I need your help more than I ever have before. If I’m to make my annual flight through Bellacoste tonight you and everylon need to work together to fight off this blizzard and make sure my old eyes can see where I’m going! -St. Veti

Catastrophe strikes as the weather across Bellacoste takes a turn for the worst! A blizzard has rolled in and it’s getting harder and harder to keep the lamps lit. With blustering winds and the sky growing darker by the second, how will your pouflon/vespire brave the storm and overcome such a powerful storm?

Potential NPCs: St. Veti

Drawing Requirements: Minimum 1 fullbody and basic bg. Draw additional characters, pippets, or backgrounds for bonus coins!
Writing Requirements: 750 words of your character overcoming the sudden blizzard as night falls across Bellacoste! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.
Rewards: 10c + a winter goodie!

This quest is part of the 2020 December Event.

Rewards

Reward Amount
Coins 10
Holiday Gift Box 1

Unlocks

3. Guiding the Light (2020)

Category: Event Quests
Ends: 31 December 2022, 23:59:59 EST (4 weeks from now)

Show your character enjoying the clear night that you helped create.

Details

Must complete A Holly Laden Letter and In the Darkest Hour first if this is your first time doing this quest chain!

Night has fallen and wind whips all across the land of Bellacoste. You’ve rallied your friends and you defend your light from the storm, and finally it breaks! The clouds part and the clear, cold night is laid before you all. From above, all of Bellacoste is full of pouflons and vespires that guided St Veti through the storm, and now everylon has cause for celebration! Enjoy the company of your friends, family, and loved ones knowing you’ve been instrumental in making sure the holidays can continue to happen for everylon in Bellacoste. Back home, a gift has been left for you, simple in its wrappings, with a note in a familiar handwriting:

Bellacoste thanks you for what you’ve done to help me, but even moreso, I thank you for showing kindness to a stranger who needed your help. For being MY light this season, here is something for you.

Potential NPCs: St. Veti

Perhaps you watch St. Veti’s trip over Bellacoste, or maybe you are tired from your efforts and spend time with friends and loved ones instead, enjoying a quiet evening and a job well done!

Drawing Requirements: Minimum 1 fullbody and basic bg. Draw additional characters, pippets, or backgrounds for bonus coins!
Writing Requirements: 750 words of your character enjoying the clear night that you helped create. Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.
Rewards: 10c + candle horns spell!

This quest is part of the 2020 December Event.

Rewards

Reward Amount
Coins 10
Candle Horns Spell 1

Unlocks

1. Late Start (2021)

Category: Event Quests
Ends: 31 December 2022, 23:59:59 EST (4 weeks from now)

Depict your character meeting the sainted parents of Firsden and embarking to St Veti’s workshop high in the mountains.

Details

This quest chain must be done in order completely the first time, then can be done in whatever order you like! Be sure to link your previously approved submissions on your first time through for the second and third quest!

With all the excitement of Firsden opening its boughs to visitors it may have slipped everylon’s notice that a usual missive was missing from mailboxes all over Bellacoste. St. Veti’s usual request for help this holiday season was absent. It isn’t until a small, flame curling ursuki pokes your shoulder and explains this to you do you realize what has been missing. St Elidi explains the disappearance of her son and sends you to St Hart hoping to enlist your help in going to check on him. If you do agree, they request you leave as quickly as possible, encouraging you to bring as many as you may need.

Depict your character meeting the sainted parents of Firsden and embarking to St Veti’s workshop high in the mountains.

Potential NPCs: St Elidi // St Hart

Drawing Requirements: Minimum 1 fullbody and basic bg. Draw additional characters, pippets, or backgrounds for bonus coins!
Writing Requirements: 750 words of your character embarking to find out what happened to St Veti! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.
Rewards: 10c + a winter goodie!

This quest is part of the 2021 December Event.

Rewards

Reward Amount
Coins 10
Holiday Gift Box 1

Unlocks

2. Don't Mind the Mess (2021)

Category: Event Quests
Ends: 31 December 2022, 23:59:59 EST (4 weeks from now)

Depict your character arriving at St. Veti’s cabin and workshop and waking him up from his untimely slumber!

Details

You must complete Late Start first if this is your first time doing the quest chain!

It was quite a trip up the mountain from the base in Firsden but the trail is weathered and well loved despite the driving snow. Atop a flattened ridge, in the shadow of the peak, rests the coziest cabin you’ve ever seen and attached to its side, a ramshackle of a workshop. A trail of smoke curls from the chimney, a sign that Veti is home. Now its up to you to wake him and get him sorted out, but the question is, how?

Depict your character arriving at St. Veti’s cabin and workshop and waking him up from his untimely slumber! Does he resist? What methods does your character employ to wake the slumbering ursuki?

Potential NPCs: St Elidi // St Hart // St Veti

Drawing Requirements: Minimum 1 fullbody and basic bg. Draw additional characters, pippets, or backgrounds for bonus coins!
Writing Requirements: 750 words of your character rousing St Veti from his unusual hibernation time! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.
Rewards: 10c + a winter goodie!

This quest is part of the 2021 December Event.

Rewards

Reward Amount
Coins 10
Holiday Gift Box 1

Unlocks

3. Better Together (2021)

Category: Event Quests
Ends: 31 December 2022, 23:59:59 EST (4 weeks from now)

Depict your character helping St Veti with his operation to give gifts all over Bellacoste.

Details

You must complete Late Start and Don’t Mind the Mess first if this is your first time doing the quest chain!

With St Veti awake there’s much to do and very little time to do it. While the lumbering ursuki is up, it is reluctantly so, he will need your help organizing his workshop, sending letters, and delivering the packages to all across Bellacoste! What role do you take? Are you delegating tasks? Are you particularly suited to a specific skill?

Depict your character helping St Veti with his operation to give gifts all over Bellacoste. How you do it can vary but the key is to be helpful and make many all across the land happy!

Potential NPCs: St Elidi // St Hart // St Veti

Drawing Requirements: Minimum 1 fullbody and basic bg. Draw additional characters, pippets, or backgrounds for bonus coins!
Writing Requirements: 750 words of your character embarking to find out what happened to St Veti! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.
Rewards: 10c + Hart's Antler

This quest is part of the 2021 December Event.

Rewards

Reward Amount
Coins 10
Hart's Antler 1

Unlocks

[Legacy] Deep Below

[Legacy] Deep Below

Category: Event Quests

You've been assigned guard duty, but things aren't going according to plan...

Details

LEGACY QUEST NOTE: This quest will no longer sway the story or grant bonus K/MXP, but can still be completed once per character for the duration of the event. Enjoy!

All over Bellacoste, the skies erupt with exuberant magic and vibrant fireworks. A new year begins. Young and old alike gather and turn their eyes skyward to welcome in a year that– they hope– will be quieter and more fortuitous than the last. May Bellacoste prosper once more!

Far from the ostentatious displays, where the only light is provided by flickering torches, the night guard takes a swig of something spiced and smiles lopsidedly at you. You’ve pulled the short straw this year– for all your efforts you’ve been rewarded with an extra shift.

This one is different from any of the others. This one– the guard told you– is very important, and they can’t trust anyone but you with something so… delicate. You’re doing them a huge favor! Rarely have they gotten to go home so early in the new year. The family will be overjoyed.

For you? Some extra coins for your trouble!

This is deeper in the palace than you’ve ever been. The guard assures you that there’s nothing to fear– but their smile fades as you take the final spiraling descent and come face to face with a heavy, padlocked door.

It’s a cell, the guard explains. The occupant is generally quiet and compliant– nevertheless, you are warned– don’t talk to the prisoner. Your job is to guard the cell for the night and nothing more. In the morning you will be relieved and will never have to return to this place again.

Cheerfully, the night guard sees you off, leaving you alone in the belly of Chrysanthos with the unrelenting door. The booms and crackles of celebration are so far above as to be barely audible– the clank of a twisting chain and shuffling steps of whatever lies on the other side of the reinforced hatch is a grim reminder that you’re spending the night with something or someone that earned their stay here. Surely?

Long before dawn, your obedience is tested when a voice, rusty with disuse, seeps under the door to ask your name and, if they are so lucky, if you would give them a bit to drink.

You have a choice. Your choice will matter.

You may…

  • Follow orders. You were instructed not to speak to the prisoner. What does it matter? You’ll never have to be down here again. Turn your back and pretend you didn’t hear.
  • Break protocol. Does the prisoner have no water? Surely that’s inhumane. Nobody could hold it against you if you saw to their needs. There’s a water barrel by the door, you could offer a ladle through the bars…

Each character may complete Deep Below once.

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or an advanced background for bonus coins!

Writing Requirements: 750 words of your character’s reaction to this… unusual situation! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.

Rewards: 10c + 1cr

Rewards

Reward Amount
Coins 10
Crown Coins 1

Unlocks

[Legacy] Sins of the Father

[Legacy] Sins of the Father

Category: Event Quests

The prisoner has revealed his identity... but is he telling the truth?

Details

LEGACY QUEST NOTE: This quest will no longer sway the story or grant bonus K/MXP, but can still be completed once per character for the duration of the event. Enjoy!

For the best experience with this quest, please read the [ Deep Below ] quest and the story portion of the [ March Announcement ]!

You chose compassion. How could you not?

The prisoner stands before you, arcane magic bending between the runed bars on the door between you. 

Forbidden knowledge has passed from him to you… do you believe it? A captive is never the most reliable source of information, but then again, what more could he possibly stand to lose by lying?

It seems that the collar around Prince Terryn’s neck may be restricting his ability to fully communicate certain things to you. Opening the door and removing the chain will be difficult, but he’s assured you that he can walk you through the steps if you take the leap and trust him.

Are his warnings credible? What about what he said about the Queen? Should you help him or seek a higher authority? You were only meant to guard him for the night. Releasing him might get you in trouble. What if your actions land you in a cell, too? If Chrysanthos is really in danger, you have to tell someone as fast as possible!

Still… something about him is bothering you. Like there’s something you’ve forgotten. When did Nouvel become Queen? Why do thoughts of the coronation make your head hurt?

Something isn’t right here. Maybe he’s telling the truth after all?

You can’t debate it with yourself forever. The night is fleeting and you have to act.

You have a choice. Your choice will matter.

You may...

  • Open the door and release the self-proclaimed Prince. Free him and work towards a solution together.
  • Sound the alarm, if Terryn's premonition is at all credible, shouldn't the authorities be alerted?

Each character may complete Sins of the Father once. Their choice will be noted and the story that unfolds will change based on their actions. Upon submitting Sins of the Father, be sure to note your character’s choice CLEARLY in the comment section. And remember, choose wisely.

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or an advanced background for bonus coins!

Writing Requirements: 750 words of your character’s reaction to this… unusual situation! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.

Rewards: 10c  +1 crown coin

Notable NPCs you can include: [ Prince Terryn ] (second image), [ Perth ], [ Knight Marleau ], [ Queen Nouvel ]

Completion of [ Deep Below ] is not a requirement, but it is encouraged! Deep Below will remain available in the Event Prompt category for the duration of the event but will no longer alter the direction of the story or reward a Lock/Key or K/MXP.

Rewards

Reward Amount
Coins 10
Crown Coins 1

Unlocks

[Legacy] Starlit

[Legacy] Starlit

Category: Event Quests

You've freed the Prince... now it's time to escape!

Details

LEGACY QUEST NOTE: This quest will no longer sway the story or grant bonus K/MXP, but can still be completed once per character for the duration of the event. Enjoy!

For the best experience with this quest, please read the [ Deep Below ] quest and story portion of the [ March Announcement ] first, then the [ Sins of the Father ] quest and [ Starlit Announcement ]!

Your kindness is admirable, but it’s landed you in hot water.

Side by side, you unraveled the spells holding Prince Terryn captive. There’s barely a moment to breathe before the consequences of your actions take hold: it’s no longer safe to remain in the capital. 

How do you escape the palace and Chrysanthos with the forgotten prince? His condition is unstable and growing worse by the second. There are avenues out of the city– how you do it is up to you.

There’s barely a moment to consider if you’ve made the right choice before you spill out of the city– by cobbled street, by tunnel, by air, by the spinning wheels of a wagon. To your astonishment, the recently freed prisoner is glowing.

…It reminds you of something, it’s so close you can almost taste it…

…But before you can remember, the Prince explodes into billowing light, a field of stars sweeping past your ankles before spinning away. The afterimage fades slowly as the light dies down. The burning stench of spent arcane magic clings to you like a cloak. This is bad.

If your pursuers didn’t know where you were before, they did now. You’ve come too far to leave Terryn in the meadows outside of Chrysanthos.

 You have to act fast. You can already hear the howling of the hunt. You must not be prey.

You have a choice. Your choice will matter.

You may…

 

  • Escape North and flee to Citremery. Citremery is a bustling port town with an abundance of ships coming and going from its docks each day. Plenty have captains that would take on passengers with no questions asked. However, the road to Citremery is a bustling thoroughfare. You’ll have a hard time avoiding others.
  • Escape South and flee through Goldfair. The lush and sprawling fields of Goldfair are the breadbasket of Bellacoste, meaning there’s plenty of cover from growing crops and few farmers in between. However, passing by Roseacre is dangerous and there are less options– if you get caught in Goldfair, there’s nowhere for you to go quickly.

 

Each character may complete Starlit once. Their choice will be noted and the story that unfolds will change based on their actions. Upon submitting Starlit, be sure to note your character’s choice CLEARLY in the comment section. And remember, choose wisely.

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or an advanced background for bonus coins!

Writing Requirements: 750 words of your character’s reaction to this… unusual situation! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.

Rewards: 10c + 1 crown coin

Notable NPCs you can include: [ Prince Terryn ] (second image), [ Perth ], [ Knight Marleau ], [ Queen Nouvel ]

Completion of [ Deep Below ] and [ Sins of the Father ] is not a requirement, but it is encouraged! Deep Below and Sins of the Father will remain available in the Event Prompt category for the duration of the event but will no longer alter the direction of the story or reward K/MXP.

Rewards

Reward Amount
Coins 10
Crown Coins 1

Unlocks

Wander No More

Wander No More

Category: Event Quests

Bond with your wanderoot or bid them farewell!

Details

A Wanderoot Pet is needed to do this quest!

With the piece of the Heartwood well examined something amazing has occurred! It’s in fact a baby wanderoot! Little has been known on how these creatures grew and popped up all over Bellacoste but those mysteries are beginning to be unraveled. This is a great breakthrough for all of Bellacoste! Pixie and Amaryllis both encourage you to return to Firsden and show the Saints this new wanderoot who has been named Chicory. The Saints take this discovery well, almost too well… but offer to take in the homeless wanderoot. Saint Hart in particular tells you that if you ever come across more of these pieces of the Heartwood or any other lonely Wanderoot he’ll teach you how to befriend them. Saint Elidi pipes in that they make quite good traveling companions!

To bind an owned wanderoot to your character (limit 1 bond per wanderoot) complete this quest depicting your character forming a close bond with a wanderoot of their own!
Alternately this quest can also be used to part ways with a bound wanderoot by depicting your character separating from their companion.

Drawing Requirements: Minimum 1 fb + 1 wanderoot. Draw additional characters, pippets, or an advanced background for bonus coins!
Writing Requirements: 500 words of your character completing either variation of this quest to bind or part ways with your wanderoot. Including additional characters, pippets, and going past the word count range (500 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.
Rewards: 4c + Wander Berry Badge (becomes bound to your linked character, can only be removed by repeating this quest!)

Please attach your character in the character section when submitting!

Rewards

Reward Amount
Coins 4

Unlocks

[Legacy] Court Crashers

[Legacy] Court Crashers

Category: Event Quests

A small contingent of guards, out of breath and panicked, hurriedly announced, “Queen Azariah is here, and she’s furious.”

Details

LEGACY QUEST NOTE: This quest will no longer grant bonus K/MXP, but can still be completed once per character for the duration of the event. Enjoy!

For the best experience with this quest, please read the [ Deep Below ] quest and story portion of the [ March Announcement ] first, then the [ Sins of the Father ] quest and [ Starlit Announcement ], and finally [ The Fog ]!

There’s rumblings across Bellacoste. Concerns. Wanted posters have been posted in nearly every city of mainland Bellacoste and word has gotten around. What no one was expecting was for the Saints to arrive unannounced to the Chrysanthos Court. “Quiet murmurs of unrest from Firsden,” the Saints say. Before more can be said the door of the court crashes open a second time. A small contingent of guards, out of breath and panicked, hurriedly announced, “Queen Azariah is here, and she’s furious.”

Furious, indeed. In a flurry she’s in the Queen’s court speaking of broken treaties and bargains that Queen Nouvel failed to uphold. “Think of what we gave up, and now all of Bellacoste is looking for him? Where has he gone?” The court is a cacophony of whispers. What is one to do?

Depict your character in Queen Nouvel’s court during this exchange. What do they do to help? Do they inquire further what the leaders have gathered for? Do they try to diffuse the situation?

Each character may complete Court Crashers once. Be sure to add your character to the character section so this can be tracked accordingly.

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or an advanced background for bonus coins!

Writing Requirements: 750 words of your character’s reaction to the rising tension in Chrysanthos' royal court! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.

Rewards: 10c + 1 crown coin

Notable NPCs you can include: [ Perth ], [ Knight Marleau ], [ Queen Nouvel ], [ Azariah the Arbiter ], [ Saint Hart ], [ Saint Elidi ]

Completion of [ Deep Below ], [ Sins of the Father ], and [ Starlit ] is not a requirement, but it is encouraged! Deep Below, Sins of the Father, and Starlit will remain available in the Event Prompt category for the duration of the event but will no longer alter the direction of the story or reward K/MXP.

Rewards

Reward Amount
Coins 10
Crown Coins 1

Unlocks

[Legacy] Hunted in Goldfair

[Legacy] Hunted in Goldfair

Category: Event Quests

Depict your character hiding Prince Terryn and helping him recover from his ordeal, or depict your character hunting this escapee across Goldfair.

Details

LEGACY QUEST NOTE: This quest will no longer grant bonus K/MXP, but can still be completed once per character for the duration of the event. Enjoy!

For the best experience with this quest, please read the [ Deep Below ] quest and story portion of the [ March Announcement ] first, then the [ Sins of the Father ] quest and [ Starlit Announcement ], and finally [ The Fog ]!

The maybe-prince is fading like an old photograph, vibrancy and life draining from him with every step, every drop of golden blood. After that explosion of light, the beacon that told all of Chrysanthos where to find him, he wavers in the wind, every line of his body sagging until the hood of his stolen cloak brushes the grass at his feet. He can barely stand, and even if he could find the strength to unfurl his wings, he would crumble to his knees under their weight. Flying is out of the question, and so is simply running, especially with the ancient Arbiter circling in ever enclosing spirals overhead. No, she has not found you yet, but one mis-step could spell disaster. Terryn cannot carry on like this; you must hide him until he can regain some strength. Your escape will mean nothing if you are caught.

Goldfair is vast, rich with produce even in winter, for Goldfair is rarely touched by frost, and these wide open fields offer little in the way of prying eyes. Where you cannot find fields to plunder, you can find forests to forage in, and where you cannot find either, you can find villages where you might be able to try your luck. But do you dare enter a village, knowing that all of Chrysanthos, nay, Bellacoste, is looking for you?

Depict your character hiding Prince Terryn and helping him recover from his ordeal. Do they hide him in an abandoned barn? With illusions? Do you turn back to the Rift and the Bridge with powers gained from your own travels? In the event that you run into others in this bread-basket countryside, how do you deceive them from recognizing this wanted royal? And furthermore, if you are on the hunt for Prince Terryn how do you track him down. Do you coordinate with the Arbiter or do you keep a wide berth, happy to let her fume and hunt on her own?

Each character may complete Hunted in Goldfair once. Be sure to add your character to the character section so this can be tracked accordingly.

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or an advanced background for bonus coins!

Writing Requirements: 750 words of your character’s reaction to the daunting task of eluding capture, or attempting the capture of Prince Terryn in Goldfair Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.

Rewards: 10c + 1 crown coin

Notable NPCs you can include: [ Azariah the Arbiter ], [ Prince Terryn ] (second image)

Completion of [ Deep Below ], [ Sins of the Father ], and [ Starlit ] is not a requirement, but it is encouraged! Deep Below, Sins of the Father, and Starlit will remain available in the Event Prompt category for the duration of the event but will no longer alter the direction of the story or reward K/MXP.

Rewards

Reward Amount
Coins 10
Crown Coins 1

Unlocks

[Legacy] Tin Soldiers

[Legacy] Tin Soldiers

Category: Event Quests

The desert is full of dangers, and one of them is right in front of you. Act fast, before you lose your chance!

Details

LEGACY QUEST NOTE: This quest will no longer sway the story or grant bonus K/MXP, but can still be completed once per character for the duration of the event. Enjoy!

For the best experience with this quest, please read the [ Deep Below ] quest and story portion of the [ March Announcement ] first, then the [ Sins of the Father ] quest and [ Starlit Announcement ]! Follow up with [ The Fog ]. Finally, read the [ Tin Soldiers ] story announcement.

Brouzet has lived up to its reputation. The desert is full of hidden dangers, and it’s far too late to turn back now. The prince has awakened a pouflon-like construct, inadvertently waking others lost to the storm with his spell. With your backs in a corner, you find yourself faced with the consequences of this choice.

One is behind you. Many more are before you. Their eyes flicker and glow as they advance, their strange stone bodies riddled with pock-marks and cracks. Some look hauntingly familiar. Pouflons, vespires, even ursuki. Others you cannot describe, their eroded features monstrous and other. They’re completely foreign and unreadable.

A memory tickles, but it’s too faint to grab hold of. All that you’re left with is a single, meaningless word: [ golem ].

The walls are closing in. You are outnumbered. The storm rages outside, reminding you that even if you escape the present danger, there are many others waiting for you beyond this shelter. Will you jump from the pan into the fire?

The construct behind you keens and wails as it fights to free itself from the sand. It almost sounds alive.

You’re running out of time. Soon a decision will be made for you.

But for now, you have a choice. Your choice will matter.

You may…

  • Fight - You can’t give up this shelter. The storm is too dangerous to survive. You have no option but to fight for your right to stay.
  • Fly - There’s too many for you to take. You need to get out of here before you don’t have a choice. There’s still a path available, if you’re quick enough.
  • Free - Wait. Do you hear that? Is that thing trying to talk to you? Dig it out of the sand, Terryn said it could help you!

Each character may complete Tin Soldiers once. Their choice will be noted and the story that unfolds will change based on their actions. Upon submitting Tin Soldiers, be sure to note your character’s choice CLEARLY in the comment section. And remember, choose wisely.

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or an advanced background for bonus coins!

Writing Requirements: 750 words of your character’s reaction to this dire predicament! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.

Rewards: 10c  +1 crown coin

Notable NPCs you can include: [ Prince Terryn ]

Completion of [ Deep Below ], [ Sins of the Father ], [ Starlit ] and our intermission quests [ Court Crashers ] and [ Hunted in Goldfair ] is not a requirement, but it is encouraged! All of our [ Fog of War ] event and intermission quests will remain available in the Event Prompt category for the duration of the event but will no longer alter the direction of the story or reward K/MXP.

Rewards

Reward Amount
Coins 10
Crown Coins 1

Unlocks

1. Toy Trouble (2022)

Category: Event Quests
Ends: 31 December 2022, 23:59:59 EST (4 weeks from now)

Sentient toys entreat your help as to let St. Veti take a well-deserved rest!

Details

This quest chain must be done in order completely the first time, then can be done in whatever order you like! Be sure to link your previously approved submissions on your first time through for the second and third quest!

As the Hibernal Equinox approaches, you await the yearly request for help in bringing joy and cheer to the citizens of Bellacoste. After oversleeping last year, surely St. Veti will want to get a head start on his preparations for the festival! But when the missive comes, it is...not what you are expecting. 

HELLO, PLEAS COME TO VETIS WORKSHOP SOONEST

LOVE, BUTTONS AND DILE

Curious and more than a little alarmed at the cryptic message, you swiftly pack your bags and make the trip up to St. Veti's workshop. As always, the snow lies thick on the ground, muffling the sounds of the forest. You spot the curling smoke from St. Vetis' chimney long before you see the house itself. When you finally spot the cabin, snug and cozy against the winter cold, you notice that the lights don't seem to be on. St. Veti is home, though, so you knock on the door, hoping he'll share some hot chocolate and cookies with you before you begin work in earnest.

When the door, opens, though, you are greeted not by the large, fluffy ursuki you expected, but a pair of very large toys that...are moving...

"Hello!" the plushie ursuki says, waving a small paw at you. They're not very large, but certainly bigger than you'd expect a toy to be. "I'm Buttons!" 

Buttons introduces you to Dile, who appears to be made mostly of painted wood and is likewise much larger than any pull-along toy you've ever seen, and explains that they wanted to let St. Veti sleep in this year. They've been hard at work with their preparations, but the Hibernal Equinox is almost here, and they're still not done!

"So, we need your help!" Buttons finishes, looking at you hopefully. You're not sure how button eyes can be hopeful, but somehow they manage. 

Depict your character arriving at St. Veti's cabin and workshop and meeting Buttons and Dile. How do they react to the life-size toys? What still needs to be done? 

Potential NPCs: Buttons // Dile

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or backgrounds for bonus coins!
Writing Requirements: 750 words of your character meeting Buttons and Dile! Including additional characters, pippets, and going past the word count (750 words) at +2 coins for every additional 250 words up to 1500 will net you bonuses.
Rewards: 10c + a winter goodie!

This quest is part of the 2022 December Event.

Rewards

Reward Amount
Coins 10
Holiday Gift Box 1

Unlocks

2. Primed, Painted, Perfection! (2022)

Category: Event Quests
Ends: 31 December 2022, 23:59:59 EST (4 weeks from now)

Securing your help, it's time to make some toys! How are you approaching this monumental task?

Details

You must complete Toy Trouble first if this is your first time doing the quest chain!

The workshop is a whirlwind of activity as you help Buttons and Dile put the finishing touches on this year's toys and decorations; there's dirty paintbrushes everywhere, bits of ribbon and wrapping paper strewn on the floor. But there's also a simply enormous pile of toys waiting to be wrapped, and a steadily growing pile of presents with bright paper and shiny bows at the other end of the long workbench where you've set up the wrapping station. After some deep consideration, Buttons decrees that your writing is much prettier than hers, and Dile isn't very good at things like 'not biting the paper,' so you are assigned to write all the tags for the presents. Over by the fireplace, Dile is busy packing the presents into a large sack that you recognize from years past as St. Veti's. If the presents have a few tooth marks, well...at least it's only the wrapping. Hopefully. 

At least everylon will know they were made, wrapped, and delivered with love!

Depict your character putting finishing touches on toys, helping with gift wrapping, or packing presents into St. Veti's magical gift bag so they can be delivered all around Bellacoste!

Potential NPCs: Buttons // Dile

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or backgrounds for bonus coins!
Writing Requirements: 750 words of your character helping around the workshop! Including additional characters, pippets, and going past the word count (750 words) at +2 coins for every additional 250 words up to 1500 will net you bonuses.
Rewards: 10c + a winter goodie!

This quest is part of the 2022 December Event.

Rewards

Reward Amount
Coins 10
Holiday Gift Box 1

Unlocks

3. Decadence Delivered (2022)

Category: Event Quests
Ends: 31 December 2022, 23:59:59 EST (4 weeks from now)

Presents made and wrapped all thats left now is to deliver them!

Details

You must complete Primed, Painted, Perfection! first if this is your first time doing the quest chain!

You, Buttons, and Dile stare at the sack, bulging with presents. It was made for St. Veti, and while it is enchanted to not be too big or too heavy no matter how many presents the three of you managed to stuff in there, it's still a lot bigger than Buttons and Dile can comfortably carry. It might even be too much for you to carry, but you're all determined to let St. Veti sleep peacefully, which means you're going to figure out how to get those presents delivered, one way or another! You can't remember a year without deliveries from St. Veti, bringing cheer on cold winter nights. He deserves to have a year off, after so many years! 

"We'll come with you," Buttons declares at last, fisting their paws on their hips as they stare at the ursuki-sized gift bag. 

"Road trip!" Dile cries gleefully, clapping his wooden teeth together. 

The three of you pack your things, including copious amounts of hot chocolate and cookies for the long trip ahead, and set out first thing in the morning. The snow is deeper than Dile is tall, so Buttons wades ahead of them, clearing a path while you take on the burden of the gift bag.

"This is going to be the best Hibernal Equinox ever!" Buttons exclaims, just before she trips and lands face first in the snow. They pop up a moment later, shaking off clumps of snowflakes. "I'm okay!"

Depict your character helping to deliver presents all over Bellacoste with the help of their new friends! 

Potential NPCs: Buttons // Dile

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or backgrounds for bonus coins!
Writing Requirements: 750 words of your character delivering presents all over Bellacoste! Including additional characters, pippets, and going past the word count (750 words) at +2 coins for every additional 250 words up to 1500 will net you bonuses. 
Rewards: 10c + Luminaries Accessory + Naughty or Nice Crown

This quest is part of the 2022 December Event.

Rewards

Reward Amount
Coins 10
Luminaries 1
Naughty or Nice Crown 1

Unlocks

16 results found.