All Prompts

[Legacy] Deep Below

[Legacy] Deep Below

Category: Event Quests

You've been assigned guard duty, but things aren't going according to plan...

Details

LEGACY QUEST NOTE: This quest will no longer sway the story or grant bonus K/MXP, but can still be completed once per character for the duration of the event. Enjoy!

All over Bellacoste, the skies erupt with exuberant magic and vibrant fireworks. A new year begins. Young and old alike gather and turn their eyes skyward to welcome in a year that– they hope– will be quieter and more fortuitous than the last. May Bellacoste prosper once more!

Far from the ostentatious displays, where the only light is provided by flickering torches, the night guard takes a swig of something spiced and smiles lopsidedly at you. You’ve pulled the short straw this year– for all your efforts you’ve been rewarded with an extra shift.

This one is different from any of the others. This one– the guard told you– is very important, and they can’t trust anyone but you with something so… delicate. You’re doing them a huge favor! Rarely have they gotten to go home so early in the new year. The family will be overjoyed.

For you? Some extra coins for your trouble!

This is deeper in the palace than you’ve ever been. The guard assures you that there’s nothing to fear– but their smile fades as you take the final spiraling descent and come face to face with a heavy, padlocked door.

It’s a cell, the guard explains. The occupant is generally quiet and compliant– nevertheless, you are warned– don’t talk to the prisoner. Your job is to guard the cell for the night and nothing more. In the morning you will be relieved and will never have to return to this place again.

Cheerfully, the night guard sees you off, leaving you alone in the belly of Chrysanthos with the unrelenting door. The booms and crackles of celebration are so far above as to be barely audible– the clank of a twisting chain and shuffling steps of whatever lies on the other side of the reinforced hatch is a grim reminder that you’re spending the night with something or someone that earned their stay here. Surely?

Long before dawn, your obedience is tested when a voice, rusty with disuse, seeps under the door to ask your name and, if they are so lucky, if you would give them a bit to drink.

You have a choice. Your choice will matter.

You may…

  • Follow orders. You were instructed not to speak to the prisoner. What does it matter? You’ll never have to be down here again. Turn your back and pretend you didn’t hear.
  • Break protocol. Does the prisoner have no water? Surely that’s inhumane. Nobody could hold it against you if you saw to their needs. There’s a water barrel by the door, you could offer a ladle through the bars…

Each character may complete Deep Below once.

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or an advanced background for bonus coins!

Writing Requirements: 750 words of your character’s reaction to this… unusual situation! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.

Rewards: 10c + 1cr

Rewards

Reward Amount
Coins 10
Crown Coins 1

Unlocks

[Legacy] Sins of the Father

[Legacy] Sins of the Father

Category: Event Quests

The prisoner has revealed his identity... but is he telling the truth?

Details

LEGACY QUEST NOTE: This quest will no longer sway the story or grant bonus K/MXP, but can still be completed once per character for the duration of the event. Enjoy!

For the best experience with this quest, please read the [ Deep Below ] quest and the story portion of the [ March Announcement ]!

You chose compassion. How could you not?

The prisoner stands before you, arcane magic bending between the runed bars on the door between you. 

Forbidden knowledge has passed from him to you… do you believe it? A captive is never the most reliable source of information, but then again, what more could he possibly stand to lose by lying?

It seems that the collar around Prince Terryn’s neck may be restricting his ability to fully communicate certain things to you. Opening the door and removing the chain will be difficult, but he’s assured you that he can walk you through the steps if you take the leap and trust him.

Are his warnings credible? What about what he said about the Queen? Should you help him or seek a higher authority? You were only meant to guard him for the night. Releasing him might get you in trouble. What if your actions land you in a cell, too? If Chrysanthos is really in danger, you have to tell someone as fast as possible!

Still… something about him is bothering you. Like there’s something you’ve forgotten. When did Nouvel become Queen? Why do thoughts of the coronation make your head hurt?

Something isn’t right here. Maybe he’s telling the truth after all?

You can’t debate it with yourself forever. The night is fleeting and you have to act.

You have a choice. Your choice will matter.

You may...

  • Open the door and release the self-proclaimed Prince. Free him and work towards a solution together.
  • Sound the alarm, if Terryn's premonition is at all credible, shouldn't the authorities be alerted?

Each character may complete Sins of the Father once. Their choice will be noted and the story that unfolds will change based on their actions. Upon submitting Sins of the Father, be sure to note your character’s choice CLEARLY in the comment section. And remember, choose wisely.

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or an advanced background for bonus coins!

Writing Requirements: 750 words of your character’s reaction to this… unusual situation! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.

Rewards: 10c 

Notable NPCs you can include: [ Prince Terryn ] (second image), [ Perth ], [ Knight Marleau ], [ Queen Nouvel ]

Completion of [ Deep Below ] is not a requirement, but it is encouraged! Deep Below will remain available in the Event Prompt category for the duration of the event but will no longer alter the direction of the story or reward a Lock/Key or K/MXP.

Rewards

Reward Amount
Coins 10
Crown Coins 1

Unlocks

Starlit

Starlit

Category: Event Quests
Ends: 19 July 2022, 23:59:59 EDT (3 weeks from now)

You've freed the Prince... now it's time to escape!

Details

For the best experience with this quest, please read the [ Deep Below ] quest and story portion of the [ March Announcement ] first, then the [ Sins of the Father ] quest and [ Starlit Announcement ]!

Your kindness is admirable, but it’s landed you in hot water.

Side by side, you unraveled the spells holding Prince Terryn captive. There’s barely a moment to breathe before the consequences of your actions take hold: it’s no longer safe to remain in the capital. 

How do you escape the palace and Chrysanthos with the forgotten prince? His condition is unstable and growing worse by the second. There are avenues out of the city– how you do it is up to you.

There’s barely a moment to consider if you’ve made the right choice before you spill out of the city– by cobbled street, by tunnel, by air, by the spinning wheels of a wagon. To your astonishment, the recently freed prisoner is glowing.

…It reminds you of something, it’s so close you can almost taste it…

…But before you can remember, the Prince explodes into billowing light, a field of stars sweeping past your ankles before spinning away. The afterimage fades slowly as the light dies down. The burning stench of spent arcane magic clings to you like a cloak. This is bad.

If your pursuers didn’t know where you were before, they did now. You’ve come too far to leave Terryn in the meadows outside of Chrysanthos.

 You have to act fast. You can already hear the howling of the hunt. You must not be prey.

You have a choice. Your choice will matter.

You may…

 

  • Escape North and flee to Citremery. Citremery is a bustling port town with an abundance of ships coming and going from its docks each day. Plenty have captains that would take on passengers with no questions asked. However, the road to Citremery is a bustling thoroughfare. You’ll have a hard time avoiding others.
  • Escape South and flee through Goldfair. The lush and sprawling fields of Goldfair are the breadbasket of Bellacoste, meaning there’s plenty of cover from growing crops and few farmers in between. However, passing by Roseacre is dangerous and there are less options– if you get caught in Goldfair, there’s nowhere for you to go quickly.

 

Each character may complete Starlit once. Their choice will be noted and the story that unfolds will change based on their actions. Upon submitting Starlit, be sure to note your character’s choice CLEARLY in the comment section. And remember, choose wisely.

Drawing Requirements: Minimum 1 fullbody and basic background. Draw additional characters, pippets, or an advanced background for bonus coins!

Writing Requirements: 750 words of your character’s reaction to this… unusual situation! Including additional characters, pippets, and going past the word count (750 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.

Rewards: 10c + 1 crown coin + 1KXP/MXP (your choice)

Notable NPCs you can include: [ Prince Terryn ] (second image), [ Perth ], [ Knight Marleau ], [ Queen Nouvel ]

Completion of [ Deep Below ] and [ Sins of the Father ] is not a requirement, but it is encouraged! Deep Below and Sins of the Father will remain available in the Event Prompt category for the duration of the event but will no longer alter the direction of the story or reward K/MXP.

Rewards

Reward Amount
Coins 10
Crown Coins 1

Unlocks

Wander No More

Wander No More

Category: Event Quests

Bond with your wanderoot or bid them farewell!

Details

Wanderoot Pet needed to do this quest!

With the piece of the Heartwood well examined something amazing has occurred! It’s in fact a baby wanderoot! Little has been known on how these creatures grew and popped up all over Bellacoste but those mysteries are beginning to be unraveled. This is a great breakthrough for all of Bellacoste! Pixie and Amaryllis both encourage you to return to Firsden and show the Saints this new wanderoot who has been named Chicory. The Saints take this discovery well, almost too well… but offer to take in the homeless wanderoot. Saint Hart in particular tells you that if you ever come across more of these pieces of the Heartwood he’ll show you how to befriend the resulting Wanderoots. Saint Elidi pipes in that they make quite good traveling companions!

To bind an owned wanderoot to your character (limit 1 bond per wanderoot) complete this quest depicting your character forming a close bond with a wanderoot of their own!
Alternately this quest can also be used to part ways with a bound wanderoot by depicting your character separating from their companion.

Drawing Requirements: Minimum 1 fb + 1 wanderoot. Draw additional characters, pippets, or an advanced background for bonus coins!
Writing Requirements: 500 words of your character completing either variation of this quest to bind or part ways with your wanderoot. Including additional characters, pippets, and going past the word count range (500 words) at 2+ coins for every additional 250 words up to 1500 will net you bonuses.
Rewards: 4c + Wander Berry Badge (becomes bound to your linked character, can only be removed by repeating this quest!)

Please attach your character in the character section when submitting!

Rewards

Reward Amount
Coins 4

Unlocks

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