“NOCK YOUR ARROWS!” shouts the city guard captain. The cry carries down the line, repeated by each segment as bowstrings draw taught.
A swarm of arrows fly from the battlements to the grim scene below. Many miss, sinking shaft deep into the cursed ground. The guards were tired. They’d been taking shifts for days. There were others here, too, townspeople, volunteers, anyone who could hold a bow, a sword, a torch. The shouts of those struggling outside of the walls had become a dull roar, impossible to pick apart from the screams of the creature that battered at the city gate.
Arrows, broken spears, even a sword or two pepper the monster’s back, corruption creeping over them like a thick miasma. The Entity roars, swatting away at a nearby knight before crashing its head into the gate. Wood creaks and splinters. It’s almost through. Oh stars, it’s almost through the gate. How much longer could they hold? How much longer could this last?
Auster shifts uneasily on a hill overlooking the gate, looking tiredly over at Marleau. The older knight was focused on the chaos below them, eyes steely. “Ser Marleau?” the squire asks. “How much longer?”
The knight squints before grinding a hoof into the dirt. “Not much longer, Auster.” Then she tosses her head over her shoulder, projecting her voice to the group of nervous, weary fighters by her side, “Prepare yourselves! We charge on the Knight-Captain’s signal!”
Marleau’s motley crew raise their voices in unison, some cracking from the strain of it all, “YES, SER!”
High above it all, the knight-captain soars, surveying the scene with gritted teeth. Nothing like this had happened in years. Nothing like this since Queen Nouvel took on the heavy burden of the crown and the heavier steps to the throne. Chrysanthos was under siege from an enemy that had no name.
The Entity rears back, taking several slices to the gut as it rams full force into the gate once more. On the other side guards and citizens alike brace against heavy wooden slabs, desperately trying to keep the last bastion of safety aloft. The gate creaks. A crack appears down the middle, corruption seeping through the spaces in between. Static crackles and wheezes from the Entity’s throat as it staggers back and prepares to bash the gate again.
A great flash of light brightens the sky over the city, bursting straight from Perth. The vanguard on the hill stiffens. Marleau bellows, “NOW!”
Auster takes a deep breath as Marleau kicks into a full gallop, her magic deftly unclasping a massive polearm from her back. He raises a rallying cry and the rest follow, fumbling for spears, swords, whatever they had left to spare. They rush down the hill, worlds apart from the destruction at the gate. Legs tangle into one, voices joining the croaking fray. The noise was terrible above the city, but now they were in it, oh stars, there was no turning back--
The vanguard crashes into the rest, sweeping through the muck, leaping over fallen soldiers to flank the monstrosity before it could breach the city. With an elegant slash, Marleau hamstrings a leg, earning a scream from the creature. Auster clambers after her, aiming his sword for the thing’s tail.
On the city walls, the captain cries again, “ARROWS! NOCK!”
Everything was so fast, in the middle of it. Everything was so slow. Every second was a microcosm of life and what came after it. You couldn’t focus on it. You didn’t really see it. All that mattered was the threat. All that mattered was that it didn’t get into the city. They had to protect the young, the weak, the old. If Chrysanthos wasn’t safe, where was?
Marleau’s vanguard blows past the Entity. It doubles back. Still, it does not fall. The knight shouts but can’t be heard above the din. Her squire fights with all his might, feeling the corruption creeping up his skin. Hold on a little longer. Please. You have to do this. You have to hold onto yourself just a little longer.
Auster fights against the blight racing up his legs but in the next moment he’s gone, turning on a once companion to charge at them instead. Marleau screams for him, but the young knight could no longer hear her.
Arrows thud all around. The Entity staggers back on its hind legs as one strikes its eye, roaring loud enough to stop hearts, just for a moment, before it crashes headfirst into the gate.
The crack widens. The monster falls back, clawing at it’s own face, screaming.
The arcane sizzles in the air, magic flying from all around. In the midst of it a unicorn dives, long tail whipping behind her. With deft, fragile wings, she darts around the creature's claws and rakes her horn across its wounded eye with all the power in her body. The Entity shrieks and stumbles back, crashing into anyone behind it. It’s hind legs crumple.
The beast falls to its chest, slumping into a pool of its own miasma. The corruption shifts around it like oil on water. It breathes heavily, corruption spewing from its punctured eye and seeping down its face. It shudders.
All around it, the heroes of Bellacoste step back as it slowly dawns on them that at long last, the Entity has fallen. It’s down. It’s dying. And not a moment too soon! The unicorn that dealt the final blow lands daintily on the giant’s head. Opal rears on her hind legs and dances, hooves tapping on the skull of the Entity.
It’s fallen. It’s fallen!
On the walls, guards and civilians congratulate one another, exchanging weary shoulder bumps and whispered prayers. Some weep with relief. It’s over. The city’s safe.
On the field, efforts turn towards healing the corrupted and aiding the wounded. Mages on reserve fly over the walls to help. All the while the unicorn dances, her friends gathering to catch their breaths and check each other for injuries. The corruption continues to swarm the fallen titan.
Perth still circles, brows furrowed. Bows have begun to lower. Eyes aren’t on the creature. She watches as corruption sloughs from the Entity’s back, legs, face. It slips under her vision, little patches of something else becoming visible beneath the facade.
A single paw flexes, claws digging into the ground. Fur the color of wheat spears through the muck, trying, grasping, reaching. It rumbles, deep in its chest, and with a start the unicorn leaps off, eyes wide.
Bright white light pulses in the sky again. Perth. Eyes up! Arms up! “ARROWS!” the captain on the walls screams, scrambling back to their post. Confusion then fear ripples through the air as celebration is cut short. Their relief escapes them like water on the sand.
The Entity trembles, corruption wafting off it’s face, revealing a gleaming yellow eye beneath. The pupil contracts, and the tattered beast staggers back to its feet, refusing to die. Stunned, warriors swarm back towards it, weapons in hand. Mages whip up their spells, the air crackling, as the Entity throws the weight of the world into the gate.
The tortured wood groans and buckles.
“FALL BACK!” shouts Perth, so high above it all that there was no hope of them hearing her. A series of lights flicker around her.
“FALL BACK!” repeats the captain on the walls to his shaken comrades. “FALL BACK!”
The monster, beleaguered and wounded, steps over the rubble, shoving its way through the ungiving stone archway. The few still standing on the other side of the shattered gate hold up their weapons but are swatted unceremoniously aside. The Entity roars, squeezing through the streets, tearing shutters off of houses as it clambors up the first guard tower, sliding down onto the roof of a nearby house.
The roof shudders, wood warping beneath the weight of the terrible creature as it roared down on the city.
It’s inside. The Entity’s breached Chrysanthos.
You have reached 300 points of damage.
The fight has now entered Phase Two. The Entity has refused to die, and will continue fighting for the rest of the month. The city of Chrysanthos has been breached, and it’s our job to keep it safe! The Entity, Confronted quest will remain active and ALL Corrupted Coin bonuses will now be doubled.
All items have now been unlocked in the Corrupted Shop.
For each 100 points of additional damage done to The Entity, a BONUS ITEM will unlock in the Corrupted Shop! The first goal is 400 points, at which a free gift to all users will become available. Congratulations, and good luck!
After a little over a week of struggle, it’s clear to those with keen eyes that The Entity is wounded. Captains sound their rallying cries and banners wave before the city of Chrysanthos. It’s not much, but it’s a start.
The Entity’s HEALTH BAR is now visible!
Focus your attacks and do as much damage as you can! Each point of damage is absolutely critical, and you will reap what you sow in the Corruption Shop.
There are several exclusive items that can be unlocked through this event! I’ve heard rumors that if we manage to beat The Entity, an additional item will be unlocked for every extra 100 points of damage done past 300!
Due to technical reasons, the Corruption Shop is “view only” until June! After then you will be able to spend your Corruption Coins as the shop will officially open and will stay open indefinitely.
Good luck out there!
You know them, you love them-- the Ursuki siblings are back in town with a fresh stock of Legendary Items!
In addition, Rift Eyes have begun appearing in both Pouflons and Ursuki as well as Vespires. Perhaps a strange side effect of the cracked sky?
Very unusual! Be sure to grab your legendary items before May 20th!
Hello everylon! Every entry last month was super stunning and I'm always honored to look through each one! It's time for May - check out this cute firefly themed Pouf and other fun prizes! As a general reminder, raffles are now hosted completely on Lorekeeper in the raffle section of prompts. Have fun and get gifting!!
Please head on over to May's raffle prompt to learn more and enter this month's raffle!
There’s a giant in Goldfair, and the denizens of Bellacoste could no longer afford to ignore it.
While the sky breaks, while the children cry, while the world tries and tries and tries to correct something terribly wrong, a monster wreaks havoc on the heart of Bellacoste. Pippet, pouflon, vespire and ursuki alike tremble as their peers fall to the corruption, turning on those that they love.
They try to heal them. They do. But it doesn’t always work. More fall, and behind them they leave corrupted ground. It’s spiraling. The crack in the sky glows a violent purple, malevolent. Stars no one has ever seen before populate the night. Nothing is right anymore. It’s all Ẅ̴̜́R̶̦̀̿͜O̶̤̝̒N̶̤̅ͅG̴̳̒.
“The plants are dying,” murmurs a farmer’s wife. “Will we have enough to eat in the winter?”
A father circles Goldfair for the hundredth time that day, searching, searching, searching. “Have you seen my daughter?” he asks, eyes puffy from tears. “Has anyone seen Avalon?”
Knights flood into Goldfair, evacuating who they can. Homes left abandoned, cold hearths where families once gathered with their loved ones. Children scream for their parents, parents reach for their children, but they’re so far, oh stars, it’s here, it’s here, it’s H̸E̸R̴E̴.
The Entity roars, echoing through the valleys. Onwards it creeps, threatening home, threatening life, destroying EVERYTHING.
The tides are turning, and it’s not in our favor. Every passing day more fall. Every sunset more crops wither and die. Every sunrise The Entity is one step closer to Crysanthos.
Breathless messengers push on through their exhaustion, delivering the word from the Snowhurst summit. The call to arms is posted in every village, every town, every city. Raise your weapons. Rally your armies. It’s now or never. E̷V̷E̶R̸Y̵T̷H̴I̴N̵G̴ ̸I̶S̵ ̴A̵T̶ ̵S̴T̷A̷K̵E̶!̴
BELLACOSTIANS! TO ARMS!
OUR FOOD, OUR HOMES, OUR VERY LIVES ARE IN PERIL!
TO ALL ABLE BODIED LONS, VESPIRES AND URSUKI--
HURRY TO GOLDFAIR. THERE IS NO TIME TO WAIT! THE ENTITY DRAWS EVER CLOSER TO OUR GATES AND IT MUST BE STOPPED WITH ALL DUE HASTE.
SURROUND IT. CONTROL IT. DEFEAT IT.
BE SWIFT. BE STRONG. BE WISE. BE WARY.
D̵O̷ ̵N̴O̴T̶ ̸T̶O̶U̷C̴H̴ ̸T̶H̸E̴ ̸C̶O̸R̶R̸U̷P̷T̸I̶O̵N̴
The time has come to defend your home! The Entiry looms and it threatens EVERYTHING as we now know it-- race to this month’s NEW QUEST and do everything you can for Bellacoste! For the entire month of May, a new quest will run alongside the existing Skyfall event quests: THE ENTITY, CONFRONTED.
All bonuses from the other prompts apply. For every coin your characters would have contributed, a point of DAMAGE will be done to The Entity. In addition, if you have any of your own Tier 3 Knights or Mages in your prompts, ALL DAMAGE WILL BE DOUBLED. Be sure to read the prompt closely to ensure that you understand before you submit!
This prompt can be completed multiple times! Do as much damage as you can, because you can WIN… or you can LOSE.
A new system to track event damage is now in place. Your damage will be rewarded as a currency, and damage from every user will be counted cumulatively against The Entity’s health pool total! The special coins you are granted from doing damage in this prompt are a currency-- you *may* see a use for them soon, so collect them while you can! Get out there and beat this thing!
In addition to our new event quest, two new monthly prompts have been added! Search the skies for familiar stars in Serene Skies, or get your poufs or claws dirty in the garden in The Root of the Problem.
It’s not all corruption and terror though! Ursuki everywhere emerge from their winter hibernations, feel the warm spring air on their fur, open their eyes and see the… well, you already know what’s up there.
Ursuki body types are now represented on our site! Bear has been renamed to Burly, badger has been renamed to Brawny, and introducing an ALL NEW TYPE: BRISTLY!
All three body types are now available to create with your MYO, or swap to with your existing Ursuki! And as with all body types, you can mix features from all three!
That’s not all! Please welcome SPROUTS to our lineup of babies!
Sprout MYO tickets are now available in both the cash and coin shops! In addition, we have added a unique Growth prompt for just Sprouts called Oh! This is New! Explore the world with your new Ursuki!
Whether you prefer to play it safe with your new Sprout or plan to dive straight into the fight against The Entity, we hope you enjoy yourself in May! There’s surprises lurking around every corner, so keep your eyes peeled!
“Nouvel, you made it,” the ursuki says warmly, approaching the queen and her delegation. Guards stiffen as St. Veti comes closer, but with a flick of her wing Nouvel sets them at ease. She permits the ursuki to come right up to them, his arms wide. She leans into his brief embrace like an old friend would, sighing before she looks up at him.
“In one piece, Veti. Let’s hope we all stay that way. It’s been too long, hasn’t it?”
“Indeed it has, your highness. If you’ll come with me, I’ll take you to the others.”
“...They’re already here?” the queen couldn’t disguise her surprise.
“As of a few hours ago, yes. This way,” the ursuki beckons the pouflon delegation onward through snow already muddied by a number of different tracks. At the end of the trail, a vast number of ursuki and vespires already sit, waiting.
“Welcome,” St. Veti spreads his arms, beckoning the gathered pouflons, vespires and ursuki closer. “Thank you for joining me here-- I apologize for the accommodations, I know they’re unsuitable, but time is short.”
Dignitaries share uneasy glances. An emergency meeting between the denizens of Bellacoste hadn’t been called in years. It had been so long that they’d forgotten how to talk to one another. Long, uncomfortable silence fills the spaces between, and finally one of the queen’s retainers speaks, “Her Majesty Queen Nouvel extends the olive branch. We seek peaceful discussion.”
Vespires stare impassively, the Arbiter looming behind them all. Her head tilts, mouth parting a bit as pneumir wafts out into the open air. After an unpleasant pause, she speaks, “We accept.”
Let the discussion begin.
Somelon was pounding on Amaryllis’ door. “Amaryllis! Open up!”
The plucky soothes her ichigato, who yowls and dives under the covers as the knocking grows louder. “Hold on, hold on! Goodness,” Amaryllis calls, staring hard at the shivering lump under her covers before she moves to her door, flinging the top half open.
Kit stood on the other side, glancing over his shoulder. He looks back, balking for a moment when he noticed Amaryllis looking back at him. “Oh, thank the stars! You’re okay.” The other pouflon audibly breathes a sigh of relief.
“...Yes?” Amaryllis murmurs, tilting her head. Her hair flops into her eyes. “Last I checked… Kit, what’s going on?”
“Nothing good. Listen, pack your things, quick. It isn’t safe here. I don’t have time to explain.” The other pouflon stamps his hoof before turning away from the door, looking over the surrounding fields.
“...Kit?” the alchemist responds, brow furrowed.
“Now… please, Amaryllis, as fast as you can.”
The concern in Kit’s voice drives the urgency home. The other pouflon was always polite, but not one for house calls outside of work. The plucky turns from the door and rushes to gather her things. “Can you tell me anything?” she asks, furtively glancing at the door where Kit still stood.
“Something’s very wrong. Have you seen the sky?” the unicorn glances over his shoulder. “There’s something out there, I don’t know… I’m not sure what it is.” He shifts uneasily as Amaryllis hastily throws food into a knapsack. “Come out when you’re done. You’ll see.”
After some gentle coaxing, Amaryllis pries her ichigato from the bed, carefully nestling it between her wings. “The pippets are scared,” she comments with a frown.
“Yeah,” Kit responds. “They are.”
Something in his tone sparked urgency again, kickstarting Amaryllis out of her house. Knapsack packed and ichigato on her back, she steps out into the sun, allowing her eyes to adjust to the world outside.
Something was… no. This wasn’t right. This wasn’t right at all. “Kit?” asks Amaryllis, gazing out over the once lush fields of Goldfair, now swathed with a path of rot. “What…”
“We need to fly. Follow me.”
The plucky glances back at her pippet to make sure it was secure before trotting after Kit, wings unfurling to follow him up into the sky. The damage from above was clearer-- everywhere she looked the sickness spread, green and gold turned brown, black, red. It came so close to her home… too close.
The land was dying. Everywhere she looked, crops had wilted. The path of destruction weaved this way and that, seemingly having neither rhyme nor reason-- “Kit, what did this? The sky?”
“No,” the other pouflon responds. “To our right-- look. Let’s land, but be careful.”
Something immense was moving below them, spearheading the trail. It’s form shifts under her gaze, hard to pinpoint. The plucky’s heart jumps into her throat again as she follows Kit’s direction, spiraling downward with gentle wingbeats as her ichigato digs claws into her back.
“Kit, are you…” the other pouflon lands lightly on an untouched knoll. “...Sure,” Amaryllis finishes, landing beside him and looking with horror at the seething path of rot to their left. It slips like oil under her vision. It hurt to look at. Worse still was the thing at the end of the trail, cresting the next hill over.
It was more massive than she could comprehend-- several times larger than herself or any other pouflon she’d ever seen. With each step the ground beneath it pulsed, corruption spreading in its wake. “What is that,” exhales Amaryllis.
“Bad news,” Kit responds. The form of the creature shifts before them, a cloud of smaller creatures swarming around it. But something was wrong-- they looked like little pieces, broken off, but...
“Those are pippets,” Amaryllis gasps, taking a step back in horror. Dozens of them whirled around the giant in Goldfair, shifting uncomfortably over the eyes just like the corruption all around them.
“Look,” says Kit, indicating a patch of disturbed earth nearby. There a melodon lay, breathing labored as the rot creeped across its skin. “There are others like it all over the place… we need to get to Chrysanthos. They have to know about this.”
Amaryllis stares with horror as the melodon writhes, lifting its head to keen weakly at her. Her ichigato stiffens, bristling on her back as she takes a step towards the afflicted creatures. “Can’t we help it…”
“No,” Kit says firmly. “It harms us too.” He pauses. “I’m sorry Amaryllis.”
The plucky continues to stare at the corrupted pippet, eyes welling as it reached out for her before collapsing back down into the grass. It was too much. She forces herself to look away, eyes drawn again to the gargantuan creature on the other hill.
Then her ichigato digs its claws in hard, a fearful yowl stirring in its throat. The swarm around the creature breaks apart suddenly as its head whips around towards them. Amaryllis freezes as her pippet continues to scream.
“Fly, Amaryllis, go! GO NOW!” shouts Kit, ramming her with his head when she didn’t respond. “FLY NOW!”
Shaken, the plucky snaps around, and the pair launch back into the sky as the Entity roars, sound cut with static.
This was bad. Really bad.
The Skyfall event is now live! This is PART ONE of the event-- there will be more to come! A number of special quests are now available-- and they have special rewards. Be sure to read each carefully!
Players who participate in at least THREE PROMPTS from PART ONE will be eligible for a big prize in Part Two. No spoilers, but you want to get in on this!
There are a number of rewards associated with these quests that are unique and will never be handed out again-- introducing TITLES, a new system that will tag your character with a special title for participating in specific events. These are cosmetic, think of them as a badge of honor that says “I was here!”.
All over Bellacoste, it’s denizens are in need of help. Will you stand behind Perth in Chrysanthos? Is your mage already researching the crack in the sky? Perhaps you attended the diplomatic meeting between world leaders? Or maybe your calling is to help with the problem in Goldfair… but beware:
D̵O̷ ̵N̴O̴T̶ ̸T̶O̶U̷C̴H̴ ̸T̶H̸E̴ ̸C̶O̸R̶R̸U̷P̷T̸I̶O̵N̴
Characters that directly interact with the corrupted ground or the Entity will become CORRUPTED, and will remain so until they are CLEANSED by another party (an NPC, another player character, or another character of your own). CORRUPTED characters are unable to use their magic and for all intents and purposes lose their sense of self. TREAD CAREFULLY!
Bellacoste needs your help! The time is now! Get out there, everylon!
[ Read Part One? ]
The night the sky fell, nobody could go back to sleep.
All over Bellacoste, eyes turned upwards. The crack spread from horizon to horizon, glittering like a spungus web heavy with dew. Awe, fear, confusion-- homes have emptied and streets have filled. Questions asked with no answer to be found. What happened? Who did this? Are we safe? What happens next? A cacophony without end.
Scholars gather in their studies, packed wall to wall. Small families huddle in small towns, holding onto those that matter most. Farmers behold their crops washed in eerie light, banding together and journeying towards a smoldering crater in the middle of Goldfair’s acres. In the palace throne room, weary eyed guards recount to the queen what they saw, moment by moment.
St. Veti returns to his burrow and fumbles to light a lantern. By that flickering light he begins to write. One letter. Two letters. Many more, besides. The hours tick by and just before dawn, the ursuki bows his head, gathering up scrolls sealed with wax.
Back in the open air, he casts them up one by one. The scrolls spin as he throws them, winking out with a twinkle of blue magic.
Now all he could do was wait.
“A letter for you, your Majesty,” a steward bows before Queen Nouvel, just moments after dawn. The queen turns heavily lidded eyes towards the scroll presented to her, tied with ribbon. The seal was familiar.
“Thank you. Go get some rest,” Nouvel responds, taking the scroll and breaking the seal. She wouldn’t have expected it from him, not so fast. The sky fall had been so traumatic it had roused hibernating ursuki from their dens?
“To Her Majesty, Queen Nouvel--
Forgive me for speaking plainly, for you know I am a humble servant to Bellacoste.
Last night’s unprecedented events have left our home shaken. I believe there is much to discuss between your people and my own. I have invited delegates from all over Bellacoste to come to Snowhurst as quickly as possible.
I hope you will be among them. It’s been so long since we had time to catch up. I’m only sorry it’s for circumstances like these.
The Queen reads the letter once, twice. She shuts her eyes, takes a deep breath, and calls quietly, “Quincy? Prepare a response. Let St. Veti know we will be with him as soon as possible.”
The messenger was already pulling pen and paper out of her bag. “Yes, Queeny. Anything else?”
“Fly as fast as you can to his burrow. That will be all. Thank you, Quincy.”
The smaller pouflon nods, quickly taking down the Queen’s note before bundling the paper back into her bag. She bumps shoulders with the princess on her way out. “See ya soon, Fi.”
“Nouvel, you can’t be serious. I will not be staying here while you go halfway across the world!”
In the queen’s chambers, the captain of the royal guard paces from wall to wall. “What if something happens to you? I’m sorry, but I cannot follow this order. We have no idea what’s happening, please at least give the mages time to piece together if this was a spell, or--”
“Perth,” the queen says quietly, turning from her packing to smile wearily at the other pouflon. “That’s precisely why I need you here. You’re the only one I trust to do this in my stead.”
The knight moves closer, lowering her head and gritting her teeth. “Nouvel, one of my seconds could easily hold down the fort here. I cannot let you leave without me.”
Nouvel sighs, turning fully to face the irate Queensguard. “But you must. Please don’t make me say it again, Perth…”
“...I can’t,” the knight responds, staring at the curling corner of the rug. “I can’t let you do this Nouvel.”
“Perth.” the queen interjects, more firmly. “You are to remain here. I need you to organize the mage tower and get research started immediately. More importantly, I need you here to protect Fiorel.”
“That’s an order, Perth.”
“...Yes. Your Majesty.”
Deep beneath Banelaire, Azariah the Arbiter reads the missive before setting it delicately on the stairs leading to the Lucid Altar. She had led the morning song not long ago, soothing those that came to her in worry, in fear. “Winter’s saint wishes for diplomacy,” she reports to her attendants, running her claws over the scroll.
“Arbiter?” asks one of her attendants. The Ancient looks down at him, expression unreadable. “Do you trust him?”
The vespire ruminates, pneumir wisping around her mouth. “St. Veti has never made an enemy of us. We cannot say the same of those he would have us meet with. However…”
She pulls the scroll open again, delicately. “I do not think we have much of a choice. Call in the Stratas, I will want to speak with them as soon as I return.”
The attendant nods, turning and singing the order through the bowels of Banelaire. It spreads, resonating, throughout the city. Fliers dispatch into the Ebony Wreath to carry the message to the far flung reaches.
“Prepare a small group to accompany me,” the Arbiter instructs a smaller, auburn haired vespire. “We fly for Snowhurst as soon as we’re able.”
It's three past midnight.
Bellacoste is quiet. Fog rolls into Obrille from the Ebony Wreath. Small amphibians croak in Marshgrave. A storm brews off the coast of Citremery. Light snow falls in Snowhurst. The world sleeps.
And it dreams. It’s five past midnight.
Wall guards call the minutes in Chrysanthos. Five past midnight, all is well. A new family rests after a busy day in Fluorspar. Summer’s harvest has begun to sprout in Goldfair. Six past midnight, all is well.
Roseacre socialites retire for the evening. Night owls study their texts in Riddlelock. In Asterfall, a sleepy mage wipes his eyes before turning them back to the sky. It’s six and a half past midnight. The storm off Citremery’s coast rumbles. Obrille is swallowed by fog.
It’s seven past midnight. All over Bellacoste, it’s denizens sink into the quiet, a deep ache pulling at their teeth. Orphans in Chrysanthos, in Banelaire wake at once, alarmed, unable to go back to sleep. Caretakers rush to care for the fussy children, but they can feel the sensation as well. A building pressure.
It’s eight past midnight. The queen comforts her daughter. “Mom?” the princess asks. “I know, Fi, I feel it too,” Nouvel murmurs, pulling the child closer to her. Beyond their room the others living in the palace felt the same. Pressure, like static between their teeth.
It’s nine past midnight. Amaryllis’ Ichigato bounces off the walls of her cabin, eyes wide as it knocks over a kettle, so startled it bolts under her bed to hide. The sleepy pouflon opens her eyes, heart stuck in her throat.
Vespires all over Banelaire wake, disquieted, shuffling into the streets. Song starts with one, spreading throughout the city as more emerge, joining the chorus to comfort themselves and others. The wind whispers accompaniment, and almost as one, they turn their eyes to the sky peeking through the crags.
Deep in a Snowhurst den, the patron saint of winter awakens from his spring hibernation. The pressure builds, the static almost like a roar. Groggy, the ursuki braces himself against his burrow, emerging into the snow.
It’s ten past midnight. At once, the pressure abruptly stops. All across Bellacoste a sound like crackling ice or tinkling glass echoes. The sleepy mage watches from his tower, jolting back from his telescope as if bitten.
It’s eleven past midnight. The sky, clear, swallowed by storm, obscured by fog, swirling with snow…
It fractures. A hairline crack works its way from the horizon upwards, splintery silk that shimmers only from the right angle. The pressure builds again and children cry all over the world as the fracture crackles and splits.
It’s twelve past midnight and Bellacoste no longer sleeps. The crack in the sky spreads rapidly, the looking glass shattered. Then, as abruptly as it began, it stops.
It’s ten past three past midnight. Guards shout to one another. The princess buries her head in the queen’s ruff. The vespires stop singing. St. Veti stares past the night’s colors into the beyond. Nothing was the same.
The sky was coming down.
Hello everylon! I was simply blown away by the amount of entries we got last month and can't thank everyone enough for such a gift-filled March. Let's move on to April with some fun new prizes! As a general reminder, raffles are now hosted completely on Lorekeeper in the raffle section of prompts. Have fun and get gifting!!
Please head on over to April's raffle prompt to learn more and enter this month's raffle!
[Hesitantly peeks in] ...Is he gone? The ursilon? Oh thank goodness. That thing never blinked. I’ll be honest with you all, I was intimidated! I can’t believe I had to stop my presentation… well. To be honest with you, I lost the whole thing, but I hope we can start over! The cinnamon rolls were good at least, though there’s something a bit weird about them today… I knew they wouldn’t be quite as good on day two!!
Ahem! Anyway… you’re here for the *real* new content, aren’t you? Well, before we get into all that, why don’t we check in on Vespilet and Romulon? You may recall that several brave adventurers helped reunite these star-crossed lovers… I’ve heard they’ve since settled down in Fluorspar. Let’s see what they’re up to, shall we?
The vespire groans softly, rolling over and running their claws down their face. “A few more minutes, Romulon.”
The smell of breakfast wafts in from their small but serviceable kitchen. That was what life was like in Fluorspar-- small, but serviceable. The town of outcasts and pariahs was made large not by its size, but by the indomitable spirit and love of the people who inhabited it.
“Darling, please,” the underlying electricity in their beloved’s voice takes the vespire by the heart and they open their eyes. “I have your breakfast and… and Vespilet! The post came. There’s a letter for us… I was hoping we could open it together.”
“A letter?” the vespire asks groggily, tail curling up to wave lazily at the pouflon while they stretch, yawning. “For both of us?”
“Yes!” the pouflon answers excitedly. “It’s tied up with ribbon and sealed, see?” A tray of pastries settles daintily on their nightstand, the bound scroll whisked off it with a whiff of magic. “To the esteemed Vespilet & Romulon,” reads the pouflon before they flick the scroll, sending it to land lightly in Vespilet’s lap. “Love, I think it’s…” the pouflon swallows thickly, then smiles. “I think it’s a summoning! I think that I should go alone-- you stay here and set up, okay?” It would be safer that way.
“Romulon…” the vespire murmurs, frowning. They look down at the sealed scroll, picking anxiously at the wax seal that guarded the secrets within. “Shouldn’t we--”
“Vespilet, it’s far too dangerous for us both to go to the Capitol, I’ll be quick and safe, I promise. Our own bloom-- can you believe it?” The tap of Romulon’s hooves echoes through their modest bedroom. The pouflon flings their wardrobe open and whisks out a dark cape. “I’ll wear this, nobody will think twice. I’ll be fine!”
“Romulon,” the vespire says again, holding up the scroll. “Can we open it, please?”
The pouflon freezes, cloak halfway across their shoulders. “...Open! Yes, right!”
It seems that Romulon and Vespilet have welcomed a bundle of joy into the world-- the new NPC named by the community, Bread! Bread is a hybrid vespire known as a Cherub, an offspring of a pouflon and vespire that favors the vespire side of the family-- and is thus classified as a vespire! This type of hybrid is virtually unheard of… among *pouflons*, anyway! Something strange is certainly going on here.
Sometimes, the union of a vespire and a pouflon will result in a Cherub vespire. These vespires are known for having rounder, softer features and one less digit on their hands. These hybrids are generally unknown beyond the Ebon Wreath. Whether they’re a new discovery or buried history is currently unknown.
Learn more about Cherub vespires here!
You may have noticed that several vespires on the masterlist are now classified as the Cherub subtype-- all vespires with traits now classified as Cherub have been grandfathered in! On that note, Double Wings is now a Cherub exclusive trait and signifies distant pouflon heritage-- and is no longer an optional free trait.
You can obtain a Cherub vespire using a Cherub Potion. The Double Horns spell has been reclassified as well-- it’s now called Cherub Horns, and will grant you access to any horn style from common - enchanted rarity!
There is a new event quest: Unconventional Calling. Check in with Romulon and Vespilet and meet their unusual offspring!
Perhaps you’ve been doing a bit of research instead. Come across a strange tome, and perhaps uncover some well kept secrets in this month’s monthly quest: Unusual Discovery! Dusty libraries not for you? Well, perhaps sunshine is more your speed-- participate in the Many Legged Race and try to stay standing!
Cherubs are certainly a momentous discovery-- and one that will have lasting impacts on the world. Tread lightly in April, everylon. You never know what you might run into next...